![]() ![]() Do you try to pick up the gun in front of you knowing that doing so will move time forward and therefore increase the chances of getting shot? Or do you simply dodge bullets and wait for the enemies to come to you allowing for a quick and easy punch or two to the face? As the situations you find yourself in grow more complex so do the possible solutions. The time mechanic also adds an element of puzzle to the game, where you’ll need to plan not only every shot you take but really everything down to the slightest movement. For starters it creates a fantastic effect allowing the player to pretty much slow time down to a crawl and observe the situation unfolding in front them be it seeing a bullet flying past your head and its red trail following behind or the enclosing enemies coming at you from all angles. It’s a clever mechanic that works on a number of levels. Time only moves forward when you move and in the case of the VR version when you physically move your head and or hands. The game and its original have one key feature that set it apart from the rest though. all of which is done by standing in the same spot. It ticks all the same boxes use the Move controllers as your in-game hands, dodge enemy fire by shifting your head, shoot a gallery of A.I. Superhot VR may seem like a typical first person shooting experience on the surface. Shooters put the player in the shoes of the protagonist and give them a chance to be the gun-wielding hero short of actually hitting a real shooting range. And in a way that makes sense, the genre lending itself perfectly to a higher level of immersion, something VR was obviously designed in mind of. Let’s face it when it comes to virtual reality we’re hardly low on shooting experiences. ![]()
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